Browsing: Latest updates in the world of FPS games
Starbreeze Studios is handing off PAYDAY 2 to Sidetrack Games while focusing entirely on rebuilding PAYDAY 3. The move marks a strategic pivot for the franchise — and a high-stakes bid to win back fans after the sequel’s rough launch.
Battlefield 6 Season 1 launches October 28, bringing three major content phases packed with new maps, modes, and weapons. The structured roadmap shows that DICE is serious about restoring player trust and delivering a true live-service experience.
After three years of meticulous work, Voxel Duke Nukem 3D reimagines the 1996 classic as a fully 3D voxel experience. Every sprite, prop, and enemy has been rebuilt from the ground up, transforming nostalgia into living geometry.
Battlefield 6’s new live-action trailer mocks Call of Duty, blows up Zac Efron and other celebs, and reassures fans the series is sticking to its gritty roots. Launch arrives next week.
Borderlands 4 caps players at Level 50, giving a total of 49 skill points to spend across redesigned skill trees. Endgame progression continues with a Specialisations XP bar, and campaign skip makes alt characters easier than ever.
Battlefield 6 producer David Sirland admits vehicles felt underpowered in the beta, but says it’s better than starting too strong. Larger maps, vehicle tuning, and helicopter updates are on the way to restore balance.
Borderlands 4 is shaking up the looter-shooter formula with a new campaign skip mechanic. But while it promises faster endgame access, it could also weaken the storytelling that made the series iconic.
Borderlands 4 promises unprecedented build diversity, but fans worry the endgame won’t deliver enough meaningful content at launch. Without strong activities, theorycrafted Vault Hunters could feel wasted.
Bungie’s Portal update for Destiny 2 has been widely criticized for bugs, confusing systems, and monetization hooks. As backlash grows, fans are asking: can Bungie save its flagship live-service shooter?
Battlefield 6’s open beta revealed that many players were on minimum or below-spec PCs. Developers prioritized performance inclusivity to keep the game accessible to a wide range of hardware.
